How To Play [Standard] B/R Agrro (Pre-Dominaria Release)
![](https://static.wixstatic.com/media/ec8816_1f41fdc657f74ef7a60994dcd2b4d61d~mv2.jpg/v1/fill/w_265,h_370,al_c,q_80,enc_auto/ec8816_1f41fdc657f74ef7a60994dcd2b4d61d~mv2.jpg)
This deck has been present throughout this whole standard season, but really broke out as a very competitive deck at GP Seattle Standard when (4) Gerry Thompson made the Top 8 of the event. This deck is basically a combination of Mono-Red and Mardu Vehicles (without white). This deck uses agressive artifacts like Walking Ballista and Scrapheap Scrounger to help in a board stall, and to improve the game. the addition of Aethersphere Harvester in the main deck allows you to get an advantage with filers and gain some important life over the course of a long game. It also helps you prevent damage from other bigger creatures in the format, big monsters like Regisaur Alpha and Rekindling Pheonix can just be easily bolocked by the Harvester. Its important that you use your life gain energy early, so if it gets destroyed you already used the energy making sure it doesn't get wasted. Try to use the same mindset as a Mono-Red player, you just have a lot more capabilites in the late game. Good luck with this deck and we hope you will enjoy it!!!
Deck List:
Land
2 Canyon Slough
4 Dragonskull Summit
1 Ifnir Deadlands
9 Mountain
1 Scavenger Grounds
4 Spire of Industry
3 Swamp
Creatures
4 Bomat Courier
1 Glorybringer
2 Hazoret the Fervent
4 Inventor's Apprentice
3 Pia Nalaar
1 Rekindling Phoenix
4 Scrapheap Scrounger
4 Walking Ballista
Instant
4 Abrade
3 Unlicensed Disintegration
Artifact
3 Aethersphere Harvester
Planeswalker
3 Chandra, Torch of Defiance
-MM